Feature 1: Animation Clip Swap

What It Does: enables the user to alternate between an object's various animations (such as walking, running, and idle).

How to Apply:

To switch to the "Fast" animation, press the "F" key.

To transition to the "Slow" animation, press the "S" key.

Anticipate a smooth transition between the chosen animation clips, where the object (for example, a character) will visually represent various activities.

Feature #2: Adjust Animation Playback Speed

What it Does: Offers a slider user interface (UI) that lets the user change the tempo of an animation, enabling them to play it more slowly, more quickly, or in reverse.

How to Apply:

To speed up playback, move the Speed Slider to the right.

To slow down the animation, move the slider to the left.

The animation playback can be reversed by dragging the slider to the far left.

What to Expect: The slider will determine the animation's playback speed. The animation stops when it reaches zero speed. The animation goes backward if it is inverted.

Feature #3: Start/Stop Button

What it Does: Offers a button for switching animations between a paused and a running state.

How to Apply:

On the user interface, click the Start/Stop button.

Clicking the button will halt the animation if it is currently running. Clicking the button will begin the animation if it is paused.

What to Expect: The animation offers a quick approach to regulate playback by starting or stopping instantly depending on the current condition.

Feature #4: Mult-Camera Animation Views

Input: UI Buttons (Main Camera, Front View, Side View, and Top View). The output allows the user to view the animation from a variety of perspectives by switching between multiple camera viewpoints. Users can choose from four distinct camera angles in the application: Front, Side, Top, and Main Camera. The active camera changes and the animation is viewed from the chosen perspective when a user presses a button that corresponds to a camera. How to Apply: To switch between the front, side, or top views of the camera, the user clicks on one of the buttons. To show the animation from the selected viewpoint, the system updates dynamically.

Extra Credit Feature: Dynamic Sound Feedback

What it Does: Plays audio feedback in response to user input on the whole game

How to Use: When the game starts, the sound starts automatically.

What to Expect: This sound matches the application based on the game and the way it works.

Published 20 hours ago
StatusReleased
PlatformsHTML5
Authorsarmedkhan2099@gmail.com
Made withUnity

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